
Company Assassin
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Time is coming apart at the seams, and a tech-savvy teenage orphan is the only one who can save the past and the future…
Turning eighteen in the orphanage on Kalecca means starvation for those who aren’t hired into a Family, so no one is celebrating Duff Roman’s big day.
Outside the Family compounds lies the jungle. And in the jungle lies death. And Relics—the only real currency on Planet Kalecca.
The orphans are Duff’s family, and he’s sacrificed everything to keep the orphanage running, even his chance to move on. But without him to bring in extra money, the orphans will starve under the Company’s control. Duff's only chance to save them is to find a spot on an independent crew and hopefully find a Relic to sell.
When a seemingly chance encounter with Z, leader of the most feared independent crew, offers Duff his opportunity to score a Relic, it also gives Z a chance to relieve the guilt he feels over his past.
But a Company assassin has plans to lay waste to Duff's future and destroy the people he cares about the most…
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